Magic Tree House · Book 16

Hour of the Olympics

Published
17 December 1998
Pages
80
ISBN-13
9780613116428
Type
novel
Cover of Hour of the Olympics

About this book

"Hour of the Olympics" is Magic Tree House book 16, published in 1998, and is 80 pages long. It carries forward the series' reliable structure: a short, forward-moving adventure for newly independent readers, with genuine historical or scientific detail woven into Jack and Annie's latest journey.

Key facts about Hour of the Olympics

Hour of the Olympics is a novel by Mary Pope Osborne. Readers have had it since 17 December 1998. It runs to 80 pages.

Our list holds 3 editions of Hour of the Olympics. Since each edition has its own ISBN, search for 9780613116428 to find the main one.

Hour of the Olympics is book 16 of 67 in the Magic Tree House series. The series has 67 published books. However, the series starts with Dinosaurs Before Dark (1992). Magic Tree House: Sea Otter Sunrise is the latest book in the series with a full release date, out on 1 July 2025.

Additionally, Mary Pope Osborne writes Magic Tree House Fact Tracker as a separate series. Those series sit on our adventure and children's nonfiction shelves. Meanwhile, Magic Tree House: Sea Otter Sunrise is the latest published Mary Pope Osborne book on file, from 1 July 2025.

About Mary Pope Osborne

Mary Pope Osborne is an American children's author best known for the Magic Tree House series, which follows siblings Jack and Annie as a mysterious tree house whisks them to different eras and places -- dinosaur time, ancient Egypt, the Titanic, the Amazon -- for short, fact-grounded adventures. See every Mary Pope Osborne book in order.

Its place in Magic Tree House

Hour of the Olympics is book 16 in the Magic Tree House series. It follows Viking Ships at Sunrise. It is followed by Tonight on the Titanic. See the full Magic Tree House reading order.

Jack and Annie are ordinary siblings from Frog Creek, Pennsylvania who discover a mysterious tree house in the woods behind their house -- one packed with books that, when pointed at and wished upon, transport them anywhere and anywhen. Dinosaur-age forests, the deck of the Titanic, ancient Egypt, the Wild West, the surface of the moon: every book sends the pair on a short, brisk adventure where they solve a specific problem, learn something real about the time and place they've landed in, and make it home before…

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