Series · science fiction

Ender's Game

by Orson Scott Card

The Ender's Game series by Orson Scott Card has 6 books and is best read in publication order, starting with Ender's Game (1985).

Books
5 novels + 1 novella
First published
1985
Status
completed
Last checked

Start here: Ender's Game (1985) — then read straight through in publication order.

Cover of Ender's Game, the first book in Ender's Game

Reading order

The order the books were released — the default way to read the series.

  1. Book 1:

    Ender's Game

    Novel

    Alternative text for cover: Cover of Ender's Game
  2. Book 2:

    Speaker for the Dead

    Novel

    Alternative text for cover: Cover of Speaker for the Dead
  3. Book 3:

    Xenocide

    Novel

    Alternative text for cover: Cover of Xenocide
  4. Book 4:

    Children of the Mind

    Novel

    Alternative text for cover: Cover of Children of the Mind
  5. Book 5:

    A War of Gifts: An Ender Story

    Novella

    Alternative text for cover: Cover of A War of Gifts: An Ender Story
  6. Book 6:

    Ender in Exile

    Novel

    Alternative text for cover: Cover of Ender in Exile

The order the story's events happen in, novellas slotted where they belong.

  1. Book 1:

    Ender's Game

    Novel

    Alternative text for cover: Cover of Ender's Game
  2. Book 2:

    A War of Gifts: An Ender Story

    Novella

    Alternative text for cover: Cover of A War of Gifts: An Ender Story
  3. Book 3:

    Ender in Exile

    Novel

    Alternative text for cover: Cover of Ender in Exile
  4. Book 4:

    Speaker for the Dead

    Novel

    Alternative text for cover: Cover of Speaker for the Dead
  5. Book 5:

    Xenocide

    Novel

    Alternative text for cover: Cover of Xenocide
  6. Book 6:

    Children of the Mind

    Novel

    Alternative text for cover: Cover of Children of the Mind

About the Ender's Game series

Andrew "Ender" Wiggin is six years old when he's recruited into Battle School, an orbiting military academy built to find and train the child who can save humanity from a third invasion by the alien "Buggers." Ender is a prodigy the adults running the program are willing to isolate, manipulate and break in order to shape into a commander — and the story is as much about what that does to a brilliant, lonely child as it is about the tactical war games he keeps winning. The final twist of Ender's Game recontextualizes everything that came before it and is one of science fiction's most famous gut-punches.

The sequels take a hard left turn from military SF into something slower and more philosophical: Speaker for the Dead jumps decades ahead to Ender, now an adult carrying the guilt of what he did as a child, acting as a truth-telling "speaker" at the funeral of a murdered scientist on a world with its own first-contact crisis. Xenocide and Children of the Mind continue that arc into questions of personhood, philosophy of mind, and genocide's aftermath. Ender in Exile, written decades later, is a direct sequel to Ender's Game that fills the gap before Speaker for the Dead begins. It's a series for readers who want SF that starts as a gripping child-genius war story and keeps getting stranger and more morally serious with every book.

How to read this series

The core saga is small: Ender's Game (1985), Speaker for the Dead (1986), Xenocide (1991) and Children of the Mind (1996) — read in that order, since each is a direct continuation of the last. Ender's Game stands alone perfectly well if you only ever read one.

Ender in Exile (2008) was published fifth but is set chronologically right after Ender's Game, filling the years before Speaker for the Dead — read it either right after Ender's Game for story order, or after Children of the Mind for publication order; either works, since it's a self-contained side story. A War of Gifts (2007) is a short holiday-themed novella set during Ender's time at Battle School, entirely optional and best read alongside Ender's Game itself. Orson Scott Card also wrote a large parallel "Shadow" series following Ender's Battle School classmate Bean (starting with Ender's Shadow), which runs alongside these books but tells a different story with a different tone; it isn't covered on this page.

Frequently asked questions

How many books are in the Ender's Game series?

The core Ender Saga is four novels — Ender's Game (1985), Speaker for the Dead (1986), Xenocide (1991) and Children of the Mind (1996) — plus two later side stories, A War of Gifts (2007) and Ender in Exile (2008), for six books total. A separate parallel Shadow series follows Bean and isn't counted here.

What order should I read Ender's Game in?

Start with Ender's Game, then Speaker for the Dead, Xenocide and Children of the Mind in publication order. Fit in Ender in Exile right after Ender's Game if you want story chronology, since it's set in the gap before Speaker for the Dead; A War of Gifts can be read alongside Ender's Game any time.

Do I need to read the Shadow series too?

No. The Shadow series (Ender's Shadow and its sequels) retells and continues the story from the perspective of Ender's classmate Bean rather than Ender himself. It runs in parallel to this series and can be read independently, in either order relative to it.

Is the Ender's Game series finished?

The core four-book arc has been complete since 1996, and no new mainline Ender novel has been announced since Ender in Exile (2008). Orson Scott Card has continued to write in the wider Enderverse via the Shadow series and short fiction.

Is Ender's Game a standalone book?

Yes — it was written to work as a complete, self-contained novel, and many readers stop there. The sequels shift genre and tone significantly, from military SF to a slower philosophical story, so it's fine to treat Ender's Game as standalone if that's not what you're looking for.

Reading order last verified .